I did the soundtrack and sfx for the Apple Arcade game, Card of Darkness. It's is a hand-painted adventure designed around an accessible, minimalist, card game core. It was made by Zach Gage (Ridiculous Fishing), Pendleton Ward (Adventure Time), and Choice Provisions (BIT.TRIP)
The music is inspired by retro RPGs, Switched-On synth experiments, fits of danger and wonder, and the innocence of early drum machines.
When I started the first music drafts for Card of Darkness, I leaned too friendly. When you see animations and colors like the ones in this game, you might assume levity. While the game has a friendly look and an adventurous themesong, it's a tough game. It's about learning and managing dozens of enemies, building the appropriate loadout, and insane bosses. With Zach and I working together on the feel, the music takes an interestingly dark turn. It's a fun juxtaposition to the visuals. As you get deeper into the soundtrack, it's serious business - just like the game. It was a joy to work on and a great excuse to work to play with some analog instrumentation.
I'm about halfway through the game. It’s tough, and super addicting. If you're giving Apple Arcade a shot, give the game a shot!
Big shout to Materia Collective for handling this release.
Thanks for listening!